Showing posts with label Rules. Show all posts
Showing posts with label Rules. Show all posts

April 11, 2011

Wounded Models

A wounded model get -1 penalty to it's CC, RC, PW, LD for every wound it takes.

Designer's Note: Most models have only one wound, but there are some big beasts and great warriors with multiple wounds. This makes those models fight worse when they are wounded.

April 10, 2011

Army Limitations

There are 3 types of units.
INDIVIDUALS - every hero, general, oficer.
GRUNTS - most of your troops
ELITES - these are solos and most powerful units, veterans of many battles and best warriors in your army.

There are 3 army limitations.
▶ You can have as many GRUNT units as you wants, but you have to have minimum ONE GUNT unit.
▶ You can have ONE ELITE PER GRUNT unit.
▶ You can have ONE INDIVIDUAL PER GRUNT OR ELITE unit.

Designer Note: I've decided to add Elites, but I'm not sure of it. This should make the game more balanced. Now powerful units do not have to cost so much, but can be moved to Elite section. I'm also thinking about something like one Elite per two grunts. I'll be testing it for sometime and then I'll announce the results.

There will be also some unique characters. Those would be still individuals, but there would be special limitation. No named character may be duplicate.

July 13, 2010

Movement

You can spend action point in your turn to move. You can move up to your MV stat in inches. So Goblin with AC2 and MV3 can move up to 3" using one action or can go up to 6" using 2 actions.
There is one new rule. You can use maximum of 2 actions on movement, no matter how many actions do you have. But it doesn't mean you must spend them one by one. You can for example move than shoot and then move again.

Designer's note: I've found it very ridicules that guys with 3AC may move much faster then their type with only 2AC. That's why I'm going to change it. This would not break charging rule because from now on charging is not counting into this movement action. So you can charge 3 times if you have 3AC but you can move only 2 times.

Soon some more rules for moving actions including climbing, running, jumping, flying and so on.

July 6, 2010

Hand Weapons

Now we have some addiction to standard weapons. Every weapon would be unique and will have special critical hit rules (this happens when you roll 1 to hit).

Designer's Note: Instant kill/wound is quite nice rule, but I do play a lot in Ultimate Warzone, and there is similar rule but instead of instant kill it increses damage by 4. And your enemy still has a chance to avoid the wound but he needs luck, lot of luck. I think this would make game more interesting. Why don't give it a chance.

SAMPE WEAPONS
▶ FIST [DAM: ST]
▶ DAGGER [DAM: ST+1]
▶ SHORT SWORD [DAM: ST+2]
▶ SWORD [DAM: ST+3]
▶ LONG SWORD [DAM: ST+4]
▶ AXE [DAM: ST+3]
▶ CLUB [DAM: ST+2]
▶ MACE [DAM: ST+3]
▶ HAMMER [DAM: ST+3]

Polearms and Spears

Polearms weapons give you some advantages over your enemy. Mainly because they are long. Model fighting with polearm may attack enemy models that are up to 1" away (they do not need to be in base contact). Models using this skill may attack over friendly models of the same or lower SZ value.

Two One-Handed Weapons

Fighting with extra weapon makes you harder to be hit. Extra weapon can be used to attack or to parry enemy blows. Fighting with extra hand weapon model gets -1DF and can preform secondary attacks with this extra weapon. Secondary attack is made with -5CC and is made in this same action as primary attack.

Two-Handed Weapons

Two-handed weapons are excellent against heavy armored enemies. It's because they deal high damage on hit. But it's not easy to fight with two-handed weapon. They require extra skill, and even skilled warrior needs some time to take a sweep with this heavy weapon. To represent this model fighting with two-handed weapon gets +1DF making him easier to be hit by enemy.
Not sure yet, but probably every Two handed weapon would have Sweep special rule.