July 6, 2010

Hand Weapons

Now we have some addiction to standard weapons. Every weapon would be unique and will have special critical hit rules (this happens when you roll 1 to hit).

Designer's Note: Instant kill/wound is quite nice rule, but I do play a lot in Ultimate Warzone, and there is similar rule but instead of instant kill it increses damage by 4. And your enemy still has a chance to avoid the wound but he needs luck, lot of luck. I think this would make game more interesting. Why don't give it a chance.

SAMPE WEAPONS
▶ FIST [DAM: ST]
▶ DAGGER [DAM: ST+1]
▶ SHORT SWORD [DAM: ST+2]
▶ SWORD [DAM: ST+3]
▶ LONG SWORD [DAM: ST+4]
▶ AXE [DAM: ST+3]
▶ CLUB [DAM: ST+2]
▶ MACE [DAM: ST+3]
▶ HAMMER [DAM: ST+3]

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